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Status and race time rules
Audience: Event organisers and operators needing to understand why a competitor has the status or race time that Manager is showing.
Plain-language explanation of the rules Manager uses to decide each competitor's status (OK, MP, DNF, DNS, InForest, etc.) and race time.
Status: Stub — not yet written. The authoritative rules live in
web/.ai/STATUS-RULES.md; this page will mirror them in user language with examples.
What this page will cover
- [ ] The full list of status values and what each means to a human
- [ ] How status transitions happen automatically (start punch → InForest, finish punch → OK/MP, timeout → DNF)
- [ ] How race time is computed from start and finish
- [ ] Which source of truth wins when sources disagree (allocated start vs. punched start, radio finish vs. card finish, etc.)
- [ ] Manual operator overrides — when to use them and what they do
- [ ] Worked examples:
- A competitor who finishes but forgets to punch finish
- A competitor whose SI card download contradicts the radio punches
- A competitor with an allocated start in the morning but no punch all day
- A team relay where one leg is missing a punch
Related
- Start times
- Downloading SI cards
- Resolving issues on the day
web/.ai/STATUS-RULES.md— developer-facing authoritative rules